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Irene Cordero
Irene Cordero
Concept Art | 3D Modeling | Programming
Holiday, United States

Summary

Specializes in 3D modeling, concept development, software development, and explores every discipline in between.

Skills

3D ModelingCharacter ModelingRiggingCharacter Design

Software proficiency

After Effects
After Effects
Illustrator
Illustrator
Maya
Maya
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Unreal Engine
Unreal Engine
Procreate
Procreate
Affinity Designer
Affinity Designer
Affinity Photo
Affinity Photo
pe
pe

Reel

Productions

    • Movie
      Predator: Killer of Killers
    • Year
      2025
    • Role
      Pipeline Developer
    • Company
      The Third Floor
    • TV Production
      The Book of Boba Fett
    • Year
      2021
    • Role
      Pipeline Developer
    • Company
      The Third Floor
    • Movie
      Jungle Cruise
    • Year
      2021
    • Role
      Previs Artist - Asset Creation
    • Company
      The Third Floor
    • Movie
      The Christmas Chronicles
    • Year
      2018
    • Role
      Previs Artist - Asset Creation
    • Company
      The Third Floor
    • Movie
      Aquaman
    • Year
      2018
    • Role
      Previs Artist - Asset Creation
    • Company
      The Third Floor
    • Movie
      Venom
    • Year
      2018
    • Role
      Previs Artist - Asset Creation
    • Company
      The Third Floor
    • Movie
      Christopher Robin
    • Year
      2018
    • Role
      Previs Artist - Asset Creation
    • Company
      The Third Floor
    • Movie
      Black Panther
    • Year
      2018
    • Role
      Previs Artist - Asset Creation
    • Company
      The Third Floor

Experience

  • Pipeline Developer at The Third Floor
    Los Angeles
    October 2020 - March 2026

    Developed artist tools for Maya and Unreal using Python, and for After Effects using Extendscript.

  • Pipeline TD at The Third Floor
    Los Angeles
    September 2018 - October 2020

    Provided artist support via Jira and wrote artist facing tools for Maya using Python.

  • Asset Builder at The Third Floor
    Los Angeles
    June 2016 - September 2018

    Modeled, textured and rigged over 60 characters, props, vehicles, creatures and environments.

  • Junior Creative Specialist at The Foundry
    Los Angeles
    December 2014 - May 2016

    Conducted training sessions for various sized teams of artists demonstrating how to use FLIX.

    These took place at over a dozen animation studios in Los Angeles, Beijing, Vancouver, Toronto and Dallas. These included training sessions at Dreamworks Animation, Laika, Bardel, Animal Logic, Paramount, and BentoBox.