Specializes in 3D modeling, concept development, software development, and explores every discipline in between.
Developed artist tools for Maya and Unreal using Python, and for After Effects using Extendscript.
Provided artist support via Jira and wrote artist facing tools for Maya using Python.
Modeled, textured and rigged over 60 characters, props, vehicles, creatures and environments.
Conducted training sessions for various sized teams of artists demonstrating how to use FLIX.
These took place at over a dozen animation studios in Los Angeles, Beijing, Vancouver, Toronto and Dallas. These included training sessions at Dreamworks Animation, Laika, Bardel, Animal Logic, Paramount, and BentoBox.